SYE-001 - Dark Magician | Normal Monster | Dark | Spellcaster | 7 | 2500 | 2100 | Super Rare |
The ultimate wizard in terms of attack and defense.
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SYE-002 - Mystical Elf | Normal Monster | Light | Spellcaster | 4 | 800 | 2000 | Normal |
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
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SYE-003 - Feral Imp | Normal Monster | Dark | Fiend | 4 | 1300 | 1400 | Normal |
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
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SYE-004 - Winged Dragon, Guardian of the Fortress #1 | Normal Monster | Wind | Dragon | 4 | 1400 | 1200 | Normal |
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
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SYE-005 - Summoned Skull | Normal Monster | Dark | Fiend | 6 | 2500 | 1200 | Normal |
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
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SYE-006 - Beaver Warrior | Normal Monster | Earth | Beast-Warrior | 4 | 1200 | 1500 | Normal |
What this creature lacks in size it makes up for in defense when battling in the prairie.
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SYE-007 - Gaia The Fierce Knight | Normal Monster | Earth | Warrior | 7 | 2300 | 2100 | Normal |
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
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SYE-008 - Celtic Guardian | Normal Monster | Earth | Warrior | 4 | 1400 | 1200 | Normal |
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
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SYE-009 - Great White | Normal Monster | Water | Fish | 4 | 1600 | 800 | Normal |
A giant white shark with razor-sharp teeth.
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SYE-010 - Giant Soldier of Stone | Normal Monster | Earth | Rock | 3 | 1300 | 2000 | Normal |
A giant warrior made of stone. A punch from this creature has earth-shaking results.
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SYE-011 - Mystic Clown | Normal Monster | Dark | Fiend | 4 | 1500 | 1000 | Normal |
Nothing can stop the mad attack of this powerful creature.
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SYE-012 - Neo the Magic Swordsman | Normal Monster | Light | Spellcaster | 4 | 1700 | 1000 | Normal |
A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master
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SYE-013 - Gazelle the King of Mythical Beasts | Normal Monster | Earth | Beast | 4 | 1500 | 1200 | Normal |
This monster moves so fast that it looks like an illusion to mortal eyes.
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SYE-014 - Warrior Dai Grepher | Normal Monster | Earth | Warrior | 4 | 1700 | 1600 | Normal |
The warrior who can manipulate dragons. Nobody knows his mysterious past.
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SYE-015 - Dark Blade | Normal Monster | Dark | Warrior | 4 | 1800 | 1500 | Normal |
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
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SYE-016 - Wall of Illusion | Effect Monster | Dark | Fiend | 4 | 1000 | 1850 | Normal |
The monster attacking this monster is returned to its owner's hand. The damage calculation is applied normally.
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SYE-017 - Man-Eater Bug | Effect Monster | Earth | Insect | 2 | 450 | 600 | Normal |
FLIP: Destroy 1 monster on the field.
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SYE-018 - Sangan | Effect Monster | Dark | Fiend | 3 | 1000 | 600 | Normal |
When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
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SYE-019 - Kuriboh | Effect Monster | Dark | Fiend | 1 | 300 | 200 | Normal |
Discard this card from your hand to make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. This effect can only by activated during your opponent's Battle Phase.
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SYE-020 - Giant Rat | Effect Monster | Earth | Beast | 4 | 1400 | 1450 | Normal |
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
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SYE-021 - Sonic Bird | Effect Monster | Wind | Winged Beast | 4 | 1400 | 1000 | Normal |
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck.
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SYE-022 - Zombyra the Dark | Effect Monster | Dark | Warrior | 4 | 2100 | 500 | Normal |
This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points.
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SYE-023 - Royal Magical Library | Effect Monster | Light | Spellcaster | 4 | 0 | 2000 | Normal |
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Remove 3 Spell Counters from this card to draw 1 card from your Deck.
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SYE-024 - Black Luster Soldier | Ritual Monster | Earth | Warrior | 8 | 3000 | 2500 | Ultra Rare |
This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
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SYE-025 - Black Luster Ritual | Spell | n/a | Ritual | n/a | n/a | n/a | Super Rare |
This card is used to Ritual Summon "Black Luster Soldier". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
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SYE-026 - Dark Hole | Spell | n/a | Normal | n/a | n/a | n/a | Normal |
Destroys all monsters on the field.
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SYE-027 - Dian Keto the Cure Master | Spell | n/a | Normal | n/a | n/a | n/a | Normal |
Increase your Life Points by 1000 points.
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SYE-028 - Fissure | Spell | n/a | Normal | n/a | n/a | n/a | Normal |
Destroy 1 face-up monster with the lowest ATK on your opponnet's side of the field.
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SYE-029 - Monster Reborn | Spell | n/a | Normal | n/a | n/a | n/a | Normal |
Select 1 Monster Card from either youor your opponent's Graveyard. Special Summon the selected monster on your side of the field.
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SYE-030 - Change of Heart | Spell | n/a | Normal | n/a | n/a | n/a | Normal |
Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
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SYE-031 - Last Will | Spell | n/a | Normal | n/a | n/a | n/a | Normal |
You can only use this card's effect once, and only during this turn. When a monster on your side of the field is sent to your Graveyard, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck. Then shuffle your Deck.
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SYE-032 - Card Destruction | Spell | n/a | Normal | n/a | n/a | n/a | Normal |
You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.
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SYE-033 - Remove Trap | Spell | n/a | Normal | n/a | n/a | n/a | Normal |
Select 1 face-up Trap Card on the field and destroy it.
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SYE-034 - The Reliable Guardian | Spell | n/a | Quick-Play | n/a | n/a | n/a | Normal |
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
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SYE-035 - Axe of Despair | Spell | n/a | Equip | n/a | n/a | n/a | Normal |
A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck.
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SYE-036 - Malevolent Nuzzler | Spell | n/a | Equip | n/a | n/a | n/a | Normal |
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
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SYE-037 - Mystical Space Typhoon | Spell | n/a | Quick-Play | n/a | n/a | n/a | Normal |
Destory 1 Spell or Trap Card on the field.
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SYE-038 - Mystic Plasma Zone | Spell | n/a | Field | n/a | n/a | n/a | Normal |
Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
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SYE-039 - Swords of Revealing Light | Spell | n/a | Normal | n/a | n/a | n/a | Normal |
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
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SYE-040 - Pot of Greed | Spell | n/a | Normal | n/a | n/a | n/a | Normal |
Draw 2 cards from your Deck.
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SYE-041 - Trap Hole | Trap | n/a | Normal | n/a | n/a | n/a | Normal |
When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.
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SYE-042 - Waboku | Trap | n/a | Normal | n/a | n/a | n/a | Normal |
Make all Battle Damage inflicted by monsters on your opponent's side of the field 0 during this turn.
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SYE-043 - Magic Jammer | Trap | n/a | Counter | n/a | n/a | n/a | Normal |
Discard 1 card from your hand to the Graveyard to negate the activation of a Spell Card and destroy it.
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SYE-044 - Seven Tools of the Bandit | Trap | n/a | Counter | n/a | n/a | n/a | Normal |
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
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SYE-045 - Spellbinding Circle | Trap | n/a | Continuous | n/a | n/a | n/a | Normal |
Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected is destroyed, this card is also destroyed.
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SYE-046 - The Eye of Truth | Trap | n/a | Continuous | n/a | n/a | n/a | Normal |
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
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SYE-047 - Backup Soldier | Trap | n/a | Normal | n/a | n/a | n/a | Normal |
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except monsters with effects) from your Graveyard and add them to your hand.
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SYE-048 - Shift | Trap | n/a | Normal | n/a | n/a | n/a | Normal |
You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.
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SYE-049 - Disappear | Trap | n/a | Normal | n/a | n/a | n/a | Normal |
Select 1 card from your opponent's Graveyard and remove it from play.
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SYE-050 - Raigeki Break | Trap | n/a | Normal | n/a | n/a | n/a | Normal |
Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.
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