DB1-EN001 - Penguin Knight | Effect Monster | Water | Aqua/Effect | 3 | 900 | 800 | Common |
When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck.
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DB1-EN002 - Axe of Despair | Spell | n/a | Equip | n/a | n/a | n/a | Rare |
A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck.
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DB1-EN003 - Black Pendant | Spell | n/a | Equip | n/a | n/a | n/a | Rare |
A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.
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DB1-EN004 - Horn of Light | Spell | n/a | Equip | n/a | n/a | n/a | Common |
A monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
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DB1-EN005 - Malevolent Nuzzler | Spell | n/a | Equip | n/a | n/a | n/a | Common |
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
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DB1-EN006 - Spellbinding Circle | Trap | n/a | Continuous | n/a | n/a | n/a | Rare |
Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.
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DB1-EN007 - Electric Snake | Effect Monster | Light | Thunder/Effect | 3 | 800 | 900 | Common |
When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
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DB1-EN008 - Ameba | Effect Monster | Water | Aqua/Effect | 1 | 300 | 350 | Common |
When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
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DB1-EN009 - Maha Vailo | Effect Monster | Light | Spellcaster/Effect | 4 | 1550 | 1400 | Common |
In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
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DB1-EN010 - Minar | Effect Monster | Earth | Insect/Effect | 3 | 850 | 750 | Common |
When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points.
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DB1-EN011 - Griggle | Effect Monster | Earth | Plant/Effect | 1 | 350 | 300 | Common |
When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field.
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DB1-EN012 - Hiro's Shadow Scout | Effect Monster | Dark | Fiend/Effect | 2 | 650 | 500 | Common |
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
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DB1-EN013 - Invader of the Throne | Effect Monster | Earth | Warrior/Effect | 4 | 1350 | 1700 | Common |
FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
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DB1-EN014 - Slot Machine | Normal Monster | Dark | Machine | 7 | 2000 | 2300 | Common |
The machine's ability is said to vary according to its slot results.
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DB1-EN015 - Relinquished | Ritual Effect Monster | Dark | Spellcaster/Ritual/Effect | 1 | 0 | 0 | Super Rare |
Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.
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DB1-EN016 - Red Archery Girl | Normal Monster | Water | Aqua | 4 | 1400 | 1500 | Common |
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
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DB1-EN017 - Gravekeeper's Servant | Spell | n/a | Continuous | n/a | n/a | n/a | Common |
Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
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DB1-EN018 - Upstart Goblin | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Draw 1 card from your Deck. Your opponent gains 1000 Life Points.
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DB1-EN019 - Toll | Spell | n/a | Continuous | n/a | n/a | n/a | Common |
Each player must pay 500 Life Points to declare an attack.
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DB1-EN020 - Final Destiny | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Discard 5 cards from your hand. Destroy all cards on the field.
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DB1-EN021 - Snatch Steal | Spell | n/a | Equip | n/a | n/a | n/a | Ultra Rare |
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
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DB1-EN022 - Chorus of Sanctuary | Spell | n/a | Field | n/a | n/a | n/a | Common |
Increase the DEF of all Defense Position monsters by 500 points.
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DB1-EN023 - Confiscation | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard.
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DB1-EN024 - Delinquent Duo | Spell | n/a | Normal | n/a | n/a | n/a | Super Rare |
Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.
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DB1-EN025 - Fairy's Hand Mirror | Trap | n/a | Normal | n/a | n/a | n/a | Common |
Switch the opponent's Spell Card effect that specifically designates 1 monster as a target to another correctly targeted monster.
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DB1-EN026 - Tailor of the Fickle | Spell | n/a | Quick-Play | n/a | n/a | n/a | Common |
Select 1 equipped Equip Card and switch it to another correct target.
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DB1-EN027 - Rush Recklessly | Spell | n/a | Quick-Play | n/a | n/a | n/a | Common |
Increase 1 face-up monster's ATK by 700 points until the end of this turn.
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DB1-EN028 - The Reliable Guardian | Spell | n/a | Quick-Play | n/a | n/a | n/a | Common |
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
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DB1-EN029 - The Forceful Sentry | Spell | n/a | Normal | n/a | n/a | n/a | Rare |
Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
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DB1-EN030 - Chain Energy | Spell | n/a | Continuous | n/a | n/a | n/a | Common |
Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
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DB1-EN031 - Mystical Space Typoon | Spell | n/a | Quick-Play | n/a | n/a | n/a | Super Rare |
Destroy 1 Spell or Trap Card on the field.
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DB1-EN032 - Giant Trunade | Spell | n/a | Normal | n/a | n/a | n/a | Rare |
Return all Spell and Trap Cards on the field to the respective owner's hands.
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DB1-EN033 - Painful Choice | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
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DB1-EN034 - Horn of the Unicorn | Spell | n/a | Equip | n/a | n/a | n/a | Common |
A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck.
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DB1-EN035 - Labyrinth Wall | Normal Monster | Earth | Rock | 5 | 0 | 3000 | Common |
These walls form a labyrinth with no exit for enemies.
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DB1-EN036 - Eternal Rest | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Destroy all monsters equipped with Equip Cards.
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DB1-EN037 - Megamorph | Spell | n/a | Equip | n/a | n/a | n/a | Super Rare |
While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK.
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DB1-EN038 - Manga Rya-Ran | Toon Monster | Fire | Dragon/Toon | 7 | 2200 | 2600 | Common |
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
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DB1-EN039 - Toon Mermaid | Toon Monster | Water | Aqua/Toon | 4 | 1400 | 1500 | Common |
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
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DB1-EN040 - Toon Summoned Skull | Toon Monster | Dark | Fiend/Toon | 6 | 2500 | 1200 | Rare |
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
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DB1-EN041 - Hyozanryu | Normal Monster | Light | Dragon | 7 | 2100 | 2800 | Common |
A dragon created from a massive diamond that sparkles with blinding light.
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DB1-EN042 - Toon World | Spell | n/a | Continuous | n/a | n/a | n/a | Common |
This card is activated by paying 1000 of your Life Points.
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DB1-EN043 - Cyber Jar | Effect Monster | Dark | Rock/Effect | 3 | 900 | 900 | Rare |
FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands.
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DB1-EN044 - Banisher of the Light | Effect Monster | Light | Fairy/Effect | 3 | 100 | 2000 | Common |
As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play.
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DB1-EN045 - Giant Rat | Effect Monster | Earth | Beast/Effect | 4 | 1400 | 1450 | Rare |
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
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DB1-EN046 - Senju of the Thousand Hands | Effect Monster | Light | Fairy/Effect | 4 | 1400 | 1000 | Common |
When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.
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DB1-EN047 - UFO Turtle | Effect Monster | Fire | Machine/Effect | 4 | 1400 | 1200 | Common |
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
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DB1-EN048 - Flash Asailant | Effect Monster | Dark | Fiend/Effect | 4 | 2000 | 2000 | Common |
Decrease the ATK and DEF of this card by 400 points for every card in your hand.
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DB1-EN049 - Karate Man | Effect Monster | Earth | Warrior/Effect | 3 | 1000 | 1000 | Common |
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
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DB1-EN050 - Giant Germ | Effect Monster | Dark | Fiend/Effect | 2 | 1000 | 100 | Common |
When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck.
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DB1-EN051 - Nimble Momonga | Effect Monster | Earth | Beast/Effect | 2 | 1000 | 100 | Rare |
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck.
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DB1-EN052 - Shining Angel | Effect Monster | Light | Fairy/Effect | 4 | 1400 | 800 | Common |
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
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DB1-EN053 - Mother Grizzly | Effect Monster | Water | Beast-Warrior/Effect | 4 | 1400 | 1000 | Common |
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
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DB1-EN054 - Flying Kamakiri #1 | Effect Monster | Wind | Insect/Effect | 4 | 1400 | 900 | Common |
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck
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DB1-EN055 - Ceremonial Bell | Effect Monster | Light | Spellcaster/Effect | 3 | 0 | 1850 | Common |
As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other.
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DB1-EN056 - Sonic Bird | Effect Monster | Wind | Winged Beast/Effect | 4 | 1400 | 1000 | Common |
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck
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DB1-EN057 - Mystic Tomato | Effect Monster | Dark | Plant/Effect | 4 | 1400 | 1100 | Rare |
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
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DB1-EN058 - Kotodama | Effect Monster | Earth | Fairy/Effect | 3 | 0 | 1600 | Common |
As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are all destroyed.)
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DB1-EN059 - Gaia Power | Spell | n/a | Field | n/a | n/a | n/a | Common |
Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.
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DB1-EN060 - Umiiruka | Spell | n/a | Field | n/a | n/a | n/a | Common |
Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.
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DB1-EN061 - Molten Destruction | Spell | n/a | Field | n/a | n/a | n/a | Common |
Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.
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DB1-EN062 - Rising Air Current | Spell | n/a | Field | n/a | n/a | n/a | Common |
Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points.
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DB1-EN063 - Luminous Spark | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points.
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DB1-EN064 - Mystic Plasma Zone | Spell | n/a | Field | n/a | n/a | n/a | Common |
Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
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DB1-EN065 - Messenger of Peace | Spell | n/a | Continuous | n/a | n/a | n/a | Common |
Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.
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DB1-EN066 - Blue Eyes Toon Dragon | Toon Monster | Light | Dragon/Toon | 8 | 3000 | 2500 | Super Rare |
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
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DB1-EN067 - Jinzo | Effect Monster | Dark | Machine/Effect | 6 | 2400 | 1500 | Ultra Rare |
As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.
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DB1-EN068 - Parasite Paracide | Effect Monster | Earth | Insect/Effect | 2 | 500 | 300 | Common |
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
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DB1-EN069 - Lightforce Sword | Trap | n/a | Normal | n/a | n/a | n/a | Common |
Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.
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DB1-EN070 - Chain Destruction | Trap | n/a | Normal | n/a | n/a | n/a | Common |
You can activate this card when a monster with an ATK of 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled.
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DB1-EN071 - Time Seal | Trap | n/a | Normal | n/a | n/a | n/a | Common |
Your opponent skips the Draw Phase of his/her next turn.
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DB1-EN072 - Graverobber | Trap | n/a | Normal | n/a | n/a | n/a | Common |
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
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DB1-EN073 - Gift of The Mystical Elf | Trap | n/a | Normal | n/a | n/a | n/a | Common |
Increase your Life Points by 300 points for each monster on the field.
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DB1-EN074 - The Eye of Truth | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
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DB1-EN075 - Dust Tornado | Trap | n/a | Normal | n/a | n/a | n/a | Rare |
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
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DB1-EN076 - Call Of The Haunted | Trap | n/a | Continuous | n/a | n/a | n/a | Super Rare |
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
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DB1-EN077 - Enchanted Javelin | Trap | n/a | Normal | n/a | n/a | n/a | Common |
Increase your Life Points by the ATK of 1 attacking monster.
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DB1-EN078 - Mirror Wall | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
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DB1-EN079 - Numinous Healer | Trap | n/a | Normal | n/a | n/a | n/a | Common |
You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard.
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DB1-EN080 - Forced Requisition | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
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DB1-EN081 - DNA Surgery | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
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DB1-EN082 - Backup Soldier | Trap | n/a | Normal | n/a | n/a | n/a | Common |
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
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DB1-EN083 - Ceasefire | Trap | n/a | Normal | n/a | n/a | n/a | Super Rare |
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
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DB1-EN084 - Light of Intervention | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
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DB1-EN085 - Respect Play | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
During their respective turns, each player must show their opponent their hand.
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DB1-EN086 - Imperial Order | Trap | n/a | Continuous | n/a | n/a | n/a | Ultra Rare |
As long as this card remains face-up on the field, negate the effects of all Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
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DB1-EN087 - Magical Hats | Trap | n/a | Normal | n/a | n/a | n/a | Rare |
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.
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DB1-EN088 - Nobleman of Crossout | Spell | n/a | Normal | n/a | n/a | n/a | Super Rare |
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
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DB1-EN089 - Nobleman of Extermination | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks.
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DB1-EN090 - The Shallow Grave | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.
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DB1-EN091 - Premature Burial | Spell | n/a | Equip | n/a | n/a | n/a | Super Rare |
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
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DB1-EN092 - Morphing Jar #2 | Effect Monster | Earth | Rock/Effect | 3 | 800 | 700 | Rare |
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard
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DB1-EN093 - Kiseitai | Effect Monster | Dark | Fiend/Effect | 2 | 300 | 800 | Common |
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
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DB1-EN094 - Harpie's Brother | Normal Monster | Wind | Winged Beast | 4 | 1800 | 600 | Common |
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
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DB1-EN095 - Buster Blader | Effect Monster | Earth | Warrior/Effect | 7 | 2600 | 2300 | Super Rare |
Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.
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DB1-EN096 - Dark Sage | Effect Monster | Dark | Spellcaster/Effect | 9 | 2800 | 3200 | Ultra Rare |
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.
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DB1-EN097 - Big Shield Gardna | Effect Monster | Earth | Warrior/Effect | 4 | 100 | 2600 | Ultra Rare |
Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step.
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DB1-EN098 - Blue-Eyes White Dragon | Normal Monster | Light | Dragon | 8 | 3000 | 2500 | Ultra Rare |
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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DB1-EN099 - Hitotsu-Me Giant | Normal Monster | Earth | Beast-Warrior | 4 | 1200 | 1000 | Common |
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
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DB1-EN100 - Flame Swordsman | Fusion Monster | Fire | Warrior/Fusion | 5 | 1800 | 1600 | Rare |
Flame Manipulator + "Masaki the Legendary Swordsman"
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DB1-EN101 - Skull Servant | Normal Monster | Dark | Zombie | 1 | 300 | 200 | Common |
A skeletal ghost that isn't strong but can mean trouble in large numbers.
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DB1-EN102 - Dark Magician | Normal Monster | Dark | Spellcaster | 7 | 2500 | 2100 | Ultra Rare |
The ultimate wizard in terms of attack and defense.
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DB1-EN103 - Gaia The Fierce Knight | Normal Monster | Earth | Warrior | 7 | 2300 | 2100 | Rare |
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
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DB1-EN104 - Celtic Guardian | Normal Monster | Earth | Warrior | 4 | 1400 | 1200 | Common |
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
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DB1-EN105 - Mammoth Graveyard | Normal Monster | Earth | Dinosaur | 3 | 1200 | 800 | Common |
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
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DB1-EN106 - Silver Fang | Normal Monster | Earth | Beast | 3 | 1200 | 800 | Common |
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
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DB1-EN107 - Flame Manipulator | Normal Monster | Fire | Spellcaster | 3 | 900 | 1000 | Common |
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
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DB1-EN108 - Dark King of the Abyss | Normal Monster | Dark | Fiend | 3 | 1200 | 800 | Common |
It's said that this King of the Netherworld once had the power to rule over the dark.
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DB1-EN109 - Aqua Madoor | Normal Monster | Water | Spellcaster | 4 | 1200 | 2000 | Common |
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
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DB1-EN110 - Masaki the Legendary Swordsman | Normal Monster | Earth | Warrior | 4 | 1100 | 1100 | Common |
Legendary swordmaster Masaki is a veteran of over 100 battles.
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DB1-EN111 - Dragon Capture Jar | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position.
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DB1-EN112 - Umi | Spell | n/a | Field | n/a | n/a | n/a | Common |
Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
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DB1-EN113 - Dark Hole | Spell | n/a | Normal | n/a | n/a | n/a | Super Rare |
Destroy all monsters on the field.
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DB1-EN114 - Raigeki | Spell | n/a | Normal | n/a | n/a | n/a | Ultra Rare |
Destroy all of your opponent's monsters on the field.
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DB1-EN115 - Red Medicine | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Increase your Life Points by 500 points.
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DB1-EN116 - Hinotama | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Inflict 500 points of Direct Damage to your opponent's Life Points.
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DB1-EN117 - Fissure | Spell | n/a | Normal | n/a | n/a | n/a | Rare |
Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field.
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DB1-EN118 - Trap Hole | Trap | n/a | Normal | n/a | n/a | n/a | Rare |
When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.
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DB1-EN119 - Polymerization | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.
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DB1-EN120 - Mystical Elf | Normal Monster | Light | Spellcaster | 4 | 800 | 2000 | Common |
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
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DB1-EN121 - Beaver Warrior | Normal Monster | Earth | Beast-Warrior | 4 | 1200 | 1500 | Common |
What this creature lacks in size it makes up for in defense when battling in the prairie.
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DB1-EN122 - Gaia the Dragon Champion | Fusion Monster | Wind | Dragon/Fusion | 7 | 2600 | 2100 | Rare |
Gaia The Fierce Knight + "Curse of Dragon"
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DB1-EN123 - Curse of Dragon | Normal Monster | Dark | Dragon | 5 | 2000 | 1500 | Common |
A wicked dragon that taps into dark forces to execute a powerful attack.
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DB1-EN124 - Giant Soldier of Stone | Normal Monster | Earth | Rock | 3 | 1300 | 2000 | Common |
A giant warrior made of stone. A punch from this creature has earth-shaking results.
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DB1-EN125 - Uraby | Normal Monster | Earth | Dinosaur | 4 | 1500 | 800 | Common |
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
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DB1-EN126 - Red-Eyes B. Dragon | Normal Monster | Dark | Dragon | 7 | 2400 | 2000 | Super Rare |
A ferocious dragon with a deadly attack.
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DB1-EN127 - Reaper of the Cards | Effect Monster | Dark | Fiend/Effect | 5 | 1380 | 1930 | Common |
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
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DB1-EN128 - Stop Defense | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately.
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DB1-EN129 - Swords of Revealing Light | Spell | n/a | Normal | n/a | n/a | n/a | Super Rare |
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
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DB1-EN130 - Armed Ninja | Effect Monster | Earth | Warrior/Effect | 1 | 300 | 300 | Common |
FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
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DB1-EN131 - Man-Eater Bug | Effect Monster | Earth | Insect/Effect | 2 | 450 | 600 | Rare |
FLIP: Destroy 1 monster on the field.
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DB1-EN132 - Hane-Hane | Effect Monster | Earth | Beast/Effect | 2 | 450 | 500 | Common |
FLIP: Select 1 monster on the field and return it to its owner's hand.
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DB1-EN133 - Monster Reborn | Spell | n/a | Normal | n/a | n/a | n/a | Ultra Rare |
Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.
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DB1-EN134 - Pot of Greed | Spell | n/a | Normal | n/a | n/a | n/a | Super Rare |
Draw 2 cards from your Deck.
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DB1-EN135 - Right Leg of the Forbidden One | Normal Monster | Dark | Spellcaster | 1 | 200 | 300 | Common |
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
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DB1-EN136 - Left Leg of the Forbidden One | Normal Monster | Dark | Spellcaster | 1 | 200 | 300 | Common |
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
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DB1-EN137 - Right Arm of the Forbidden One | Normal Monster | Dark | Spellcaster | 1 | 200 | 300 | Common |
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
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DB1-EN138 - Left Arm of the Forbidden One | Normal Monster | Dark | Spellcaster | 1 | 200 | 300 | Common |
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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DB1-EN139 - Exodia the Forbidden One | Normal Monster | Dark | Spellcaster | 3 | 1000 | 1000 | Ultra Rare |
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
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DB1-EN140 - Feral Imp | Normal Monster | Dark | Fiend | 4 | 1300 | 1400 | Common |
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
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DB1-EN141 - Winged Dragon, Guardian of the Fortress #1 | Normal Monster | Wind | Dragon | 4 | 1400 | 1200 | Common |
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
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DB1-EN142 - Summoned Skull | Normal Monster | Dark | Fiend | 6 | 2500 | 1200 | Super Rare |
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
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DB1-EN143 - Armored Lizard | Normal Monster | Earth | Reptile | 4 | 1500 | 1200 | Common |
A lizard with a very tough hide and a vicious bite.
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DB1-EN144 - Larvae Moth | Effect Monster | Earth | Insect/Effect | 2 | 500 | 400 | Common |
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
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DB1-EN145 - Harpie Lady | Normal Monster | Wind | Winged Beast | 4 | 1300 | 1400 | Common |
This human-shaped animal with wings is beautiful to watch but deadly in battle.
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DB1-EN146 - Harpie Lady Sisters | Effect Monster | Wind | Winged Beast/Effect | 6 | 1950 | 2100 | Common |
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Elegant Egotist".
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DB1-EN147 - Kojikocy | Normal Monster | Earth | Warrior | 4 | 1500 | 1200 | Common |
A man-hunter with powerful arms that can crush boulders
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DB1-EN148 - Cocoon of Evolution | Effect Monster | Earth | Insect/Effect | 3 | 0 | 2000 | Common |
You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth".
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DB1-EN149 - Armored Zombie | Normal Monster | Dark | Zombie | 3 | 1500 | 0 | Common |
This warrior blindly swings a deadly blade with devastating force.
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DB1-EN150 - Mask of Darkness | Effect Monster | Dark | Fiend/Effect | 2 | 900 | 400 | Common |
FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand.
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DB1-EN151 - White Magical Hat | Effect Monster | Light | Spellcaster/Effect | 3 | 1000 | 700 | Common |
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
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DB1-EN152 - Big Eye | Effect Monster | Dark | Fiend/Effect | 4 | 1200 | 1000 | Common |
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.
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DB1-EN153 - B. Skull Dragon | Fusion Monster | Dark | Dragon/Fusion | 9 | 3200 | 2500 | Super Rare |
Summoned Skull + "Red-Eyes B. Dragon"
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DB1-EN154 - Masked Sorcerer | Effect Monster | Dark | Spellcaster/Effect | 4 | 900 | 1400 | Common |
When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck.
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DB1-EN155 - Petit Moth | Normal Monster | Earth | Insect | 1 | 300 | 200 | Common |
This small but deadly creature is better off avoided.
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DB1-EN156 - Elegant Egotist | Spell | n/a | Normal | n/a | n/a | n/a | Common |
You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.
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DB1-EN157 - Sanga of the Thunder | Effect Monster | Light | Thunder/Effect | 7 | 2600 | 2200 | Common |
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
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DB1-EN158 - Kazejin | Effect Monster | Wind | Spellcaster/Effect | 7 | 2400 | 2200 | Common |
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
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DB1-EN159 - Suijin | Effect Monster | Water | Aqua/Effect | 7 | 2500 | 2400 | Common |
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
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DB1-EN160 - Mystic Lamp | Effect Monster | Dark | Spellcaster/Effect | 1 | 400 | 300 | Common |
This monster may attack your opponent's Life Points directly.
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DB1-EN161 - Blast Juggler | Effect Monster | Fire | Machine/Effect | 3 | 800 | 900 | Common |
You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
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DB1-EN162 - Jinzo #7 | Effect Monster | Dark | Machine/Effect | 2 | 500 | 400 | Common |
This monster may attack your opponent's Life Points directly.
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DB1-EN163 - Magician of Faith | Effect Monster | Light | Spellcaster/Effect | 1 | 300 | 400 | Rare |
FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
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DB1-EN164 - Fake Trap | Trap | n/a | Normal | n/a | n/a | n/a | Common |
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
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DB1-EN165 - Tribute to The Doomed | Spell | n/a | Normal | n/a | n/a | n/a | Rare |
Discard 1 card from your hand. Select 1 monster on the field and destroy it.
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DB1-EN166 - Soul Release | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.
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DB1-EN167 - The Cheerful Coffin | Spell | n/a | Normal | n/a | n/a | n/a | Common |
You can discard up to 3 Monster Cards from your hand to the Graveyard.
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DB1-EN168 - Change of Heart | Spell | n/a | Normal | n/a | n/a | n/a | Ultra Rare |
Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
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DB1-EN169 - Makyura the Destructor | Effect Monster | Dark | Warrior/Effect | 4 | 1600 | 1200 | Super Rare |
During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand.
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DB1-EN170 - Exchange | Spell | n/a | Normal | n/a | n/a | n/a | Super Rare |
Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)
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DB1-EN171 - Minor Goblin Official | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
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DB1-EN172 - Gamble | Trap | n/a | Normal | n/a | n/a | n/a | Common |
You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
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DB1-EN173 - Attack and Receive | Trap | n/a | Normal | n/a | n/a | n/a | Common |
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
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DB1-EN174 - Solemn Wishes | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
You gain 500 Life Points when you draw a card (or cards).
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DB1-EN175 - Skull Invitation | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.
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DB1-EN176 - Bubonic Vermin | Effect Monster | Earth | Beast/Effect | 3 | 900 | 600 | Common |
FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled.
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DB1-EN177 - Burning Land | Spell | n/a | Continuous | n/a | n/a | n/a | Common |
Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.
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DB1-EN178 - Fairy Meteor Crush | Spell | n/a | Field | n/a | n/a | n/a | Rare |
When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
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DB1-EN179 - Limiter Removal | Spell | n/a | Field | n/a | n/a | n/a | Rare |
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.
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DB1-EN180 - Rain of Mercy | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Increase the Life Points of both players by 1000 points.
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DB1-EN181 - Monster Recovery | Spell | n/a | Quick-Play | n/a | n/a | n/a | Common |
Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)
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DB1-EN182 - Shift | Trap | n/a | Normal | n/a | n/a | n/a | Common |
You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.
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DB1-EN183 - Dimension Hole | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
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DB1-EN184 - Ground Collapse | Spell | n/a | Continuous | n/a | n/a | n/a | Common |
Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
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DB1-EN185 - Magic Drain | Trap | n/a | Counter | n/a | n/a | n/a | Rare |
You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.
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DB1-EN186 - Infinite Dismissal | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
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DB1-EN187 - Gravity Bind | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
All Level 4 or higher monsters on the field cannot attack.
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DB1-EN188 - Type Zero Magic Crusher | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
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DB1-EN189 - Shadow of Eyes | Trap | n/a | Normal | n/a | n/a | n/a | Common |
You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
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DB1-EN190 - The Legendary Fisherman | Effect Monster | Water | Warrior/Effect | 5 | 1850 | 1600 | Rare |
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.
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DB1-EN191 - Sword Hunter | Effect Monster | Earth | Warrior/Effect | 7 | 2450 | 1700 | Common |
A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points .
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DB1-EN192 - Drill Bug | Effect Monster | Earth | Insect/Effect | 2 | 1100 | 200 | Common |
When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck.
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DB1-EN193 - Deepsea Warrior | Effect Monster | Water | Warrior/Effect | 5 | 1600 | 1800 | Common |
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
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DB1-EN194 - Thousand-Eyes Idol | Normal Monster | Dark | Spellcaster | 1 | 0 | 0 | Common |
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
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DB1-EN195 - Thousand-Eyes Restrict | Fusion Effect Monster | Dark | Spellcaster/Fusion/Effect | 1 | 0 | 0 | Ultra Rare |
Relinquished + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their Battle Positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
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DB1-EN196 - Hayabusa Knight | Effect Monster | Earth | Warrior/Effect | 3 | 1000 | 700 | Rare |
This monster can attack twice during the same Battle Phase.
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DB1-EN197 - Bombardment Beetle | Effect Monster | Wind | Insect/Effect | 2 | 400 | 900 | Common |
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
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DB1-EN198 - 4-Starred Ladybug of Doom | Effect Monster | Wind | Insect/Effect | 3 | 800 | 1200 | Common |
FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.
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DB1-EN199 - Gradius | Normal Monster | Light | Machine | 4 | 1200 | 800 | Common |
A high-performance jet fighter with power capsules for variable attack capabilities.
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DB1-EN200 - Red-Moon Baby | Effect Monster | Dark | Zombie/Effect | 3 | 700 | 1000 | Common |
You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase.
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DB1-EN201 - Mad Sword Beast | Effect Monster | Earth | Dinosaur/Effect | 4 | 1400 | 1200 | Rare |
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
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DB1-EN202 - Goblin Attack Force | Effect Monster | Earth | Warrior/Effect | 4 | 2300 | 0 | Super Rare |
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.
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DB1-EN203 - The Fiend Megacyber | Effect Monster | Dark | Warrior/Effect | 6 | 2200 | 1200 | Rare |
You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do.
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DB1-EN204 - Gearfried the Iron Knight | Effect Monster | Earth | Warrior/Effect | 4 | 1800 | 1600 | Rare |
When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card.
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DB1-EN205 - Insect Barrier | Spell | n/a | Continuous | n/a | n/a | n/a | Common |
Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
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DB1-EN206 - Swordsman of Landstar | Normal Monster | Earth | Warrior | 3 | 500 | 1200 | Common |
An amateur with a sword, this fairy warrior relies on its mysterious powers.
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DB1-EN207 - Humanoid Slime | Normal Monster | Water | Aqua | 4 | 800 | 2000 | Common |
This slime apparently has some human genes in its genetic makeup.
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DB1-EN208 - Worm Drake | Normal Monster | Earth | Reptile | 4 | 1400 | 1500 | Common |
Once this monster wraps itself around a victim, there is no escape.
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DB1-EN209 - Humanoid Worm Drake | Fusion Monster | Water | Aqua/Fusion | 7 | 2200 | 2000 | Common |
Worm Drake + "Humanoid Slime"
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DB1-EN210 - Revival Jam | Effect Monster | Water | Aqua/Effect | 4 | 1500 | 500 | Common |
When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase.
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DB1-EN211 - Amphibian Beast | Normal Monster | Water | Fish | 6 | 2400 | 2000 | Common |
On land or in the sea, the speed of this monster is unmatchable.
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DB1-EN212 - Shining Abyss | Normal Monster | Light | Fairy | 4 | 1600 | 1800 | Common |
This monster employs the powers of both Light and Darkness.
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DB1-EN213 - Grand Tiki Elder | Normal Monster | Dark | Fiend | 4 | 1500 | 800 | Common |
A masked monster that wields the most deadly of curses.
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DB1-EN214 - The Masked Beast | Ritual Monster | Dark | Fiend/Ritual | 8 | 3200 | 1800 | Super Rare |
This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
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DB1-EN215 - Melchid the Four-Face Beast | Normal Monster | Dark | Fiend | 4 | 1500 | 1200 | Common |
This monster has four different masks for four different attacks.
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DB1-EN216 - Nuvia the Wicked | Normal Monster | Dark | Fiend | 4 | 2000 | 800 | Common |
If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent's side of the field.
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DB1-EN217 - Chosen One | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard.
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DB1-EN218 - Mask of Weakness | Trap | n/a | Normal | n/a | n/a | n/a | Common |
Decrease the ATK of 1 attacking monster by 700 points until the end of the turn.
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DB1-EN219 - Curse of the Masked Beast | Spell | n/a | Ritual | n/a | n/a | n/a | Common |
This card is used to Ritual Summon "The Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
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DB1-EN220 - Mask of Dispel | Spell | n/a | Continuous | n/a | n/a | n/a | Common |
Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed.
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DB1-EN221 - Mask of Restrict | Trap | n/a | Continuous | n/a | n/a | n/a | Common |
Neither player can Tribute any monster under any conditions.
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DB1-EN222 - Mask of the Accursed | Spell | n/a | Equip | n/a | n/a | n/a | Common |
The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases.
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DB1-EN223 - Mask of Brutality | Spell | n/a | Normal | n/a | n/a | n/a | Common |
A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
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DB1-EN224 - Return of the Doomed | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn.
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DB1-EN225 - Lightning Blade | Spell | n/a | Normal | n/a | n/a | n/a | Common |
This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points.
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DB1-EN226 - Tornado Wall | Trap Card | n/a | Normal | n/a | n/a | n/a | Common |
This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.
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DB1-EN227 - Fairy Box | Trap Card | n/a | Normal | n/a | n/a | n/a | Common |
Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
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DB1-EN228 - Torrential Tribute | Trap Card | n/a | Normal | n/a | n/a | n/a | Ultra Rare |
You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.
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DB1-EN229 - Jam Breeding Machine | Spell | n/a | Continuous | n/a | n/a | n/a | Common |
During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens).
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DB1-EN230 - Infinite Cards | Spell | n/a | Continuous | n/a | n/a | n/a | Common |
As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands.
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DB1-EN231 - Jam Defender | Trap Card | n/a | Continuous | n/a | n/a | n/a | Common |
Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to "Revival Jam".
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DB1-EN232 - Card of Safe Return | Spell | n/a | Continuous | n/a | n/a | n/a | Common |
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
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DB1-EN233 - Amazon Archer | Effect Monster | Earth | Warrior/Effect | 4 | 1400 | 1000 | Common |
Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points.
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DB1-EN234 - Fire Princess | Normal Monster | Fire | Pyro | 4 | 1300 | 1500 | Common |
Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points.
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DB1-EN235 - Spirit of the Breeze | Effect Monster | Wind | Fairy/Effect | 3 | 0 | 1800 | Common |
As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
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DB1-EN236 - Dancing Fairy | Normal Monster | Wind | Fairy | 4 | 1700 | 1000 | Common |
As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases.
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DB1-EN237 - Cure Mermaid | Normal Monster | Water | Fish | 4 | 1500 | 800 | Common |
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
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DB1-EN238 - Hysteric Fairy | Normal Monster | Light | Fairy | 4 | 1800 | 500 | Common |
Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.
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DB1-EN239 - The Forgiving Maiden | Normal Monster | Light | Fairy | 4 | 850 | 2000 | Common |
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.
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DB1-EN240 - St. Joan | Normal Monster | Light | Fairy | 7 | 2800 | 2000 | Common |
The Forgiving Maiden + "Marie the Fallen One"
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DB1-EN241 - Marie the Fallen One | Normal Monster | Dark | Fiend | 5 | 1700 | 1200 | Common |
As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases.
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DB1-EN242 - Jar of Greed | Trap Card | n/a | Normal | n/a | n/a | n/a | Rare |
Draw 1 card from your Deck.
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DB1-EN243 - Scroll of Bewitchment | Spell | n/a | Normal | n/a | n/a | n/a | Common |
Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.
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DB1-EN244 - United We Stand | Spell | n/a | Equip | n/a | n/a | n/a | Ultra Rare |
For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points.
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DB1-EN245 - Mage Power | Spell | n/a | Equip | n/a | n/a | n/a | Ultra Rare |
For every Spell and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.
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DB1-EN246 - The Portrait's Secret | Normal Monster | Earth | Fiend | 4 | 1200 | 1500 | Common |
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
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DB1-EN247 - The Gross Ghost of Fled Dreams | Normal Monster | Dark | Fiend | 4 | 1300 | 1800 | Common |
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
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DB1-EN248 - Headless Knight | Normal Monster | Earth | Fiend | 4 | 1450 | 1700 | Common |
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
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DB1-EN249 - Earthbound Spirit | Normal Monster | Earth | Fiend | 4 | 500 | 2000 | Common |
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
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DB1-EN250 - The Earl of Demise | Normal Monster | Dark | Fiend | 5 | 2000 | 700 | Common |
This gentlemanly creature is extremely wicked, feared by man and fiend alike.
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